// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "GameplayEffectExecutionCalculation.h"
#include "ExecCalc_Damage.generated.h"


/**
 * 伤害执行计算
 */
UCLASS()
class AURA_API UExecCalc_Damage : public UGameplayEffectExecutionCalculation
{
	GENERATED_BODY()

public:

	/** 在构造中添加要捕获的相关属性 */
	UExecCalc_Damage();

	virtual void Execute_Implementation(
		const FGameplayEffectCustomExecutionParameters& ExecutionParams,
		FGameplayEffectCustomExecutionOutput& OutExecutionOutput
	) const override;
};
